Unit 1
Basics of Computer
Graphics, Graphics display devices, Input devices; Raster
Graphics: line and circle
drawing algorithms Windowing and clipping: Cohen and
Sutherland line clipping.
Cyrus beck clipping method.
Unit 2
Computations on polygons:
point inclusion problem, polygon filling, polygon intersection,
clipping. 2D and 3D
Geometrical Transformations: scaling, translation, rotation,
reflection.
Unit 3
Viewing Transformations,
parallel and perspective projection, curves and Surfaces:
cubic splines, Bezier
curves B-splines, Hidden line/surface removal methods; Rendering
& Visualization,
Illuminations model. Shading: Gouraud, Phong. Introduction to Raytracing.
Unit 4
Multimedia Components,
Multimedia system designs an introduction compression &
decompression data &
file format standard. Multimedia input/output technologies.
Storage technologies,
Multimedia authoring & user interface. Hyper media massaging.
Distributed multimedia
system
Reference
Books:
1. Rogers D.F. Procedural
Elements of Computer Graphics, McGraw Hill.
2. Hearn and Baker.
Computer Graphics, Prentice-Hall of India, New Delhi
3. Foley, VanDam,
Fundamentals of Interactive Computer Graphics, Addison-Wesley
4. Multimedia System
Design- Prabhat K. andleigh and Kiran Thakrar, PHI
5. Shuman, Multimedia in
action, Cengage (Thomson)
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