Saturday 3 August 2013

MCIT - 104 COMPUTER GRAPHICS & MULTIMEDIA

Unit 1
Basics of Computer Graphics, Graphics display devices, Input devices; Raster
Graphics: line and circle drawing algorithms Windowing and clipping: Cohen and
Sutherland line clipping. Cyrus beck clipping method.
Unit 2
Computations on polygons: point inclusion problem, polygon filling, polygon intersection,
clipping. 2D and 3D Geometrical Transformations: scaling, translation, rotation,
reflection.
Unit 3
Viewing Transformations, parallel and perspective projection, curves and Surfaces:
cubic splines, Bezier curves B-splines, Hidden line/surface removal methods; Rendering
& Visualization, Illuminations model. Shading: Gouraud, Phong. Introduction to Raytracing.
Unit 4
Multimedia Components, Multimedia system designs an introduction compression &
decompression data & file format standard. Multimedia input/output technologies.
Storage technologies, Multimedia authoring & user interface. Hyper media massaging.
Distributed multimedia system
Reference Books:
1. Rogers D.F. Procedural Elements of Computer Graphics, McGraw Hill.
2. Hearn and Baker. Computer Graphics, Prentice-Hall of India, New Delhi
3. Foley, VanDam, Fundamentals of Interactive Computer Graphics, Addison-Wesley
4. Multimedia System Design- Prabhat K. andleigh and Kiran Thakrar, PHI

5. Shuman, Multimedia in action, Cengage (Thomson)

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